The people who want an app like yours are asking for it out loud this week, on Reddit and Indie Hackers. Not bought installs that vanish by tomorrow, real people. I find them while you sleep and bring you a short list each morning, with the first line already written.
No account needed to see your first sample list.
That number goes up every night.
| Fit | Who | Where | Why them | The line I'd draft |
|---|---|---|---|---|
| Strong | a fitness creator | r/AppBusiness | Asked how to find the first installs for a workout app, three days ago | "Saw your install question. I built a workout-streak app and tried everything. Want the short version of what worked?" |
| Strong | an indie iOS dev | r/iOSProgramming | Posted that quality alone is not getting them past the App Store search wall | "Your search-wall post is exactly my last month. One thing finally moved my ranking. Happy to share, no pitch." |
| Good | a first-time maker | r/SideProject | Launched a habit app, only a couple of waitlist signups so far | "Saw your launch. Same quiet start here once. Mind if I show you where your first users are actually hiding?" |
| Good | a solo founder | Indie Hackers | Wrote "building was easy, marketing almost burnt me out" | "Your 'marketing burnt me out' line hit home. It got way easier when I stopped guessing. Can I show you how?" |
Illustrative example. I build a fresh list from your live app each morning. Real names and links stay in your account, never on a page.
The problem
Google Play peaked at around 3.6 million apps and Apple's App Store passed 2.2 million (Business of Apps). Most of them are invisible. You shipped something good, and so did a few million other people. The build stopped being the moat a long time ago.
The store won't save you either. An indie developer summed it up on r/iOSProgramming: quality alone no longer moves the needle, because the algorithm rewards the apps that already have downloads. So you need installs to rank, and ranking to get installs. That is the trap.
Even the installs you do get mostly leave. Day-one retention across apps sits around 25%, and losing 80% of your users early is normal, not a sign you failed (Andrew Chen). A bought install churns by the weekend. Someone who went looking for your app stays.
So the real job isn't more downloads. It's finding the few people who actually want what you made, and reaching them before they give up looking.
Sources: Business of Apps — Google Play · Business of Apps — Apple App Store · Andrew Chen — losing 80% of users is normal
Where they are
Your users aren't browsing the store charts. They're asking for your app before they know it exists. They post "how do I get the first installs?" in r/AppBusiness. They ask "is there an app that tracks X?" in the subreddit for their hobby. They write "building was easy, the marketing almost burnt me out" on Indie Hackers and in r/SideProject. They want what you built. They just can't find it in a sea of three million apps.
I read those places while you sleep. When someone describes the thing your app does, I bring them to you with the line already drafted. Not a promo drop, a reply that helps.
“how to get the first couple app installs?”
View community ↗“quality alone isn't beating the search wall”
View community ↗“launched my app, only a couple signups”
View community ↗“built it, almost nobody uses it”
View community ↗“building was easy, marketing burnt me out”
View community ↗“is there an app that does X?”
View community ↗Baby Tracker Soriva – 6 months in, 13 daily active users and $0 spent on marketing
Six months ago, I launched Baby Tracker Soriva , an app that helps parents track feeding, sleep, diapers, growth, medicine, daily routines, and other baby activities. So far, I…
Join the discussion on RedditJust reached 500 downloads! Imagine 500 people in a room drinking beer together
My friend and I made an app for a popular offline dutch student game. We felt like the game needed version control and a way to keep track of memories while playing. Our steps:…
Join the discussion on RedditPulled live from Reddit, refreshed through the day. Click any to reply where the founder is already asking.
Not the store search wall. Live Reddit, Indie Hackers and the category communities where people ask out loud for the thing you built.
r/AppBusiness is full of "not another app promo" for a reason. I point you at people already asking, so you reply with help, not a link drop.
Paste your app's site. I learn your user and bring you the closest matches first, so your five minutes go to people who'll stick.
No user-acquisition spend, no chasing installs that churn by tomorrow. A short list every morning, real people, you say hello.
Five minutes a day
MyPip reads it and works out who it's really for.
Reddit, Indie Hackers and the category communities, while you sleep.
Each message drafted in your voice. You hit send yourself. That is how you learn what lands.
ASO helps the people already searching your category in the store. This finds the people describing the problem before they ever search. Use both. This is the part that doesn't cost you per install.
r/AppBusiness is tired of link drops, fairly. MyPip points you at people actively asking for what you built, where a genuine, useful reply is welcome. You're answering, not advertising.
Yes. Consumer users say what they want out loud, "is there an app that tracks X", "anyone found something for Y". Those posts are exactly what I bring you.
Those compete for store ranking and installs you pay for. I hand you a few real people who just asked for your kind of app, with a line that fits what they said. Different starting point, different result.
This is about the first real conversations, with people who'll stick because they went looking for your app. A user who asked for it retains far better than a bought install.
You did the hard part. You shipped it. Five minutes a day finds the people who've been looking for it.